LH | SaveAnimTool (update: 23/04/2016)

SaveAnim-Logo 665

Save your animation and load it on same or others rigs* !
*made with LH | Auto-Rig only.
SaveAnimTool Interface

Really simple to use !
Dezip the .zip then drag-and-drop the .mse in your 3ds Max windows.

Save :
1. Select the Master "XXX_XXX_Ctrl_IK_WalkMaster_G" of rig with the animation to save.
2. Check the members to save.
3. Adjust animation start frames and animation end frames or check "Active Time Segment" to take all timeline.
4. Save on the disk.

+ on selection, disables or enabled the "skin" modifier if present, disables it accelerating the load animation.

Load :
1. Select the Master "XXX_XXX_Ctrl_IK_WalkMaster_G" of rig with the animation to load.
2. Check the members to load.
3. Select the animation controllers to load between: Position, Rotation, Scale (coming) and Modifiers.
4. Adjust start frames.
5. Load a save file, wait (The loading may be a few minutes and 3ds Max can freeze some time, its normal).

23/04/2016:
- Add compatibility with quadruped rig.

08/09/2015:
- Add save/open for masters.

01/05/2015:
- work with rigs renammed.
- possibility to load a old rig animation
- fix a bug with the IK swivel animation.

12/04/2015:
- Compatibility with rigs generated with LH | Auto-Rig v1.08.

06/01/2015:
- Add save/open for snaps options.
- Add possibility to save/load the animation of the FK Chains added to a rig.

30/09/2014:
- Compatibility with rigs generated with LH | Auto-Rig v1.05 and old version.

31/08/2014:
- Compatibility with rigs generated with LH | Auto-Rig v1.04.

09/06/2014: 
- Compatibility with rigs generated with LH | Auto-Rig v1.03.
- Added function to disable/enable skin modifier on selection.
- Optimizing of speed execution when loading animation.
- Added choice of controllers to load to optimize the loading animation.


  

LH | MotionCaptureReader (Beta) (update: 16/06/2016)

Load your .bip motion capture sequence.*
*genereated with LH | Auto-Rig only.

MotionCapture Interface

This script is only at beginning of its development. Nevertheless here is the first part of the script.

This Beta version is free and allows only to load a .bip animation on a rig generated with LH|Auto-Rig and choose the frame range to loaded.

LH_MotionCapture_v0.52_Beta.zip
(3ds Max 2011 and up)

Updates:

10/05/2016:
- Improved of motion cpature.

10/05/2016:
- Compatibility with rigs generated with LH | Auto-Rig v1.09x.

04/09/2015:
- Compatibility with rigs generated with LH | Auto-Rig v1.08x.

31/08/2014:

- Compatibility with rigs generated with LH | Auto-Rig v1.04x.

07/06/2014:
- Compatibility with rigs generated with LH | Auto-Rig v1.03x.


 

LH | FBXExport (Beta) (update: 12/04/2015)

FBXExporter

A little script in beta to make a rig generated with LH|Auto-Rig exportable to FBX format. Also allows you to rename the bones rig same way as biped bones (Warning! with this option all auxiliary scripts and cartoons options become incompatibles.)

This script is free.

LH_FBXExport_v0.7_Beta.zip
(3ds Max 2011 and up)

Updates:

12/04/2015:
- Compatibility with rigs generated with LH | Auto-Rig v1.08.

15/12/2014:
- Fixed a bug with arms.

13/10/2014:
- Fixed a bug with the master controller.

08/09/2014:
- Fixed a little bug in the links.

31/08/2014:
- Compatibility with rigs generated with LH | Auto-Rig v1.04.

07/06/2014:
- Compatibility with rigs generated with LH | Auto-Rig v1.03.

29/03/2014:
- Keep all links and keep main masters of controls.


 

LH | TrackView Helper: 

coming.

 

They used our tools :

Mighty Nice  orange-cg orange-cg Picasso Pictures FoxTale  Rubika  Tuurngait   Autour de minuit   Supinfocom Arles 140    LeTruc Aspiration JTX logoR

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