New website under construction. Available end of 2018. Login and registration interrupted. contact@cg-animation.com

Welcome to the forum.

To facilitate exchanges between all of us, English is advised. Technical question/problems sections are only accessible to customers.
Bienvenue, Invité
Nom d'utilisateur : Mot de passe :

SUJET : Mesh topology

Mesh topology il y a 3 ans 2 mois #651

  • dexter
  • Portrait de dexter
  • Hors ligne
  • Fresh Boarder
  • Messages : 3
  • Karma: 0
Hey Ludo,

I've been using your wonderful system to set up our characters who have been modeled for animation. I'm currently using the auto-skinning tool and I've seen your video on Youtube for how I should place my envelope boxes, but I'm having a bit of difficulty especially with the buttocks and underarm areas.

I wanted to ask if you had an example of what the ideal topology and base pose for a character being skinned by your tool should look like?
Dernière édition: il y a 3 ans 2 mois par dexter.
L'administrateur a désactivé l'accès en écriture pour le public.
Temps de génération de la page : 0.166 secondes
Scroll to top