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SUJET : Mesh topology

Mesh topology il y a 3 ans 2 mois #651

  • dexter
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Hey Ludo,

I've been using your wonderful system to set up our characters who have been modeled for animation. I'm currently using the auto-skinning tool and I've seen your video on Youtube for how I should place my envelope boxes, but I'm having a bit of difficulty especially with the buttocks and underarm areas.

I wanted to ask if you had an example of what the ideal topology and base pose for a character being skinned by your tool should look like?
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