Introduction

LH|Auto-rig est un système semi-automatique de création de rig bipède, quadrupèdes ou multi-membres, réaliste ou cartoon, pour 3ds Max.

Semi, car l'utilisateur doit tout de même placer des points de repère, appelés plus tard "base helpers" pour indiquer la position et la taille des articulations au système de rig.
Automatique, car toute la génération du rig est ensuite créée automatiquement par le système en fonction des options choisies par l'utilisateur.

Le système est compatible avec toutes les versions de 3ds Max à partir de 3ds Max 2011. Une fois le rig généré, il n'y a besoin d'aucun plugin pour que celui-ci fonctionne. Le rig peut donc être utilisé sur n'importe quelle machine avec 3ds Max ou renderfarm.

17/04/2016 - LH| Auto-Rig v1.095

- Fixed a bug with the skin pose button.

25/01/2016 - LH| Auto-Rig v1.093

- Fixed a bug with 3ds Max 2016
- Fixed a bug with the "delete rig" options
- Fixed a bug with symmetry of FK Chain

24/01/2016 - LH| Auto-Rig v1.092

- Fixed a bug with Transforms cartoon options
- Fixed an interface bug when the 3ds max scene is reset
- Fixed a bug with the animaiton layers and FootRoll Controls

20/01/2016 - LH| Auto-Rig v1.09

- Add compatibility with the 3ds Max Animation Layers.
- Fixed a bug with the FK chain symmetry.
- Fixed a bug of display with IKFK hide.
- Fixed some duplicates names problems.
- Fixed a bug with some particular configuration of setup which not worked.
- Fixed the size of some controllers and helpers which the rig is scaled.

02/10/2015 - LH| Auto-Rig v1.084

- fixed a bug of twist of bones with the upperarm.

16/09/2015 - LH| Auto-Rig v1.083

- simplification of the autohide system because it caused slowdown.

24/08/2015 - LH| Auto-Rig v1.082

- fixed a flip problems on the twists of the legs.
- fixed a bug of neck axes in quadruped mode.
- fixed a bug of axes on the quadrupeds legs in quadruped mode.
- fixed a duplicate name in quadruped mode.
- fixed a bug of name on the StretchBend system.
- fixed a bug of slowdown with the autohide system.

12/07/2015 - LH| Auto-Rig v1.081

- new twist system for arms and thighs, flip problems fixed.
- new system for quadrupeds bones.
- fixed same name convention problems.
- added "key all" and "delete keys" buttons
- fixed neck axes.

12/04/2015 - LH| Auto-Rig v1.08

- compatibility with 3ds Max 2016
- add symmetry tool
- add system to add any objects on the rig objects list.
- new system of spine, more faster, no freeze in the trackView.
- new system of shoulder
- fixed duplicate names
- fixed a bug of the neck
- fixed a bug of the deleted rig
- changed the color of the bones for better visibility
- changed the form of the controller for better visibility

cartoon options:
- fixed the posiiton of the master controller of the stretchBend

26/01/2015 - LH| Auto-Rig v1.072

- fixed name convention of digits end
- fixed little bug with rename tool.
- add toLower and toUpper options on the rename tool.
- fixed bug with delete rig options
- add mirrors options for FK chain

cartoon options:
- add snap options for the master
- fixed the delete link on snap options

15/12/2014 - LH| Auto-Rig v1.071

EDIT: 15/12/2014 13h30 - Fixed a bug with the spine when units are differents of centimeters in CV mode.

- fixed bad name of some objects
- better "connect at" (fixed the no link of some objects) and add little help.
- add tooltip and undo on the symmetry tool
- fixed the "restore the old name rig version" on the rename tool for digits and palms.
- fixed scale of the FK chain.
- better compatibility with max in others languages that english

07/12/2014 - LH| Auto-Rig v1.07

- better compatibility with 3ds Max 2015
- fixed a display bug when no keep the frame 0 on 3ds Max 2015
- better spine and curves
- Add interactive auto-hide for IK/FK
- Add undo on FK/FK options
- fixed a bug of display of stretch on FKChain
- change the form of the maters for more visibility
- add messages and options to lock/unlock the shapes

For cartoon rig:
- add scale paramaters on the StretchBend
- add option to limit the StretchBend
- fixed bug on the StretchBend


13/11/2014 - LH| Auto-Rig v1.062

- unlock all the shapes controllers when you generate a rig.
- add functions in extra tab to unlock or lock the shape controller manually.

For cartoon rig:

- add function to add manually the "Transforms options" on a controller selected.

05/11/2014 - LH| Auto-Rig v1.061

- little correction on the symmetry tool.

04/11/2014 - LH| Auto-Rig v1.06

- Fixed the auto-shoulder flip.
- Fixed the scale of digits
- Added option to add a FK Spine
- Added an option to make the shoulders completely independent compared to movements of the pelvis .

24/09/2014 - LH| Auto-Rig v1.051 12h00

- Corrected the names of digits helpers
- Fixed the "restore the old name rig version" on the renameTool

24/09/2014 - LH| Auto-Rig v1.05 00h30

- Fixed a critical bug with spine, neck and curves that cause lag.
- fixed a bug in particular positions with the foots
- prepare to IKFK solver by Felix joleanes for the next update
- added a better footroll
- added help buttons

07/09/2014 - LH| Auto-Rig v1.042 14h30

- Fixed a bug when the rig is generated in a hidden layer.

For cartoon rig:
- added delock joints
- Fixed a bug with scale and curves on the same rig.
- big optimization of curves.
- fixed the name of cartoons objects

02/09/2014 - LH| Auto-Rig v1.041 21h30

- Fixed a bug on the spine
- Fixed an error message that appears sometimes when opening 3ds Max with the rig.
- Fixed a bug with delete rig button
- added function to delete intermediate bones
- locked anim tracks no used on the shapes controllers.
- fixed display bug when the auto-rig generete a rig.

31/08/2014 - LH| Auto-Rig v1.04

- compatibility with 3ds Max 2015
- added quadrupeds bones
- added toes rig
- added tool for rename the rig
- coherent names for object of rig
- added spring options for FK Chain
- added instance options for FK/IK controllers
- fixed bug with the neck
- fixed bug with swivel align
- rig performance optimization

For cartoon rig:
- add transforms controllers options

04/06/2014 - LH| Auto-Rig v1.03

EDIT: 04/06/2014 23h30 - Fixed a bug with the delete StrechBend

- added intermediate spine bone
- fixed the parenting of bones to export correctly with LH|FbxExport
- reduction and optimization of the tool window
- added corrected stretch on FK chain
- fixed bug with auto-clavicle
- fixed bug when there is only one bone on the arms
- Rig performance optimization
- fixed compatibility with 3ds max 2012 without service pack
- IK bones renamed as helper to facilitate skin bones selection
- added error message for symmetry helpers when no helper is selected
- compatibility with next update of ChracterTool and SaveAnimTool
- fixed bug with the installer and Browse... option

For cartoon rig:
- added StretchBend system
- fixed bugs when add cartoon options with character not in skin pose.
- fixed bug when add cartoon options with quadruped
- fixed bug of scale with the curves option

08/03/2014 - LH| Auto-Rig v1.02

EDIT: 09/03/2014 11h30 - Fixed a bug on MasterControl that is refocused on the world center when the rig is finalized.

- added a save/open system for the set helpers
- fixed a bug when scale the set helpers
- added directionnal helpers for shoulder
- changed sphere to box for size helpers
- added a intermediate bones for the spine.
- added a shortcut in extra for the LH | Auto-Skin
- fixed a name bug for the master control.

For cartoon rig:
- fixed a bug with addscale
- fixed a bug with addstrech

18/02/2014 - LH| Auto-Rig v1.01

- automatic load the license
- fixed a bug with skin pose.
- added information message when the user finalize rig without name.