MECHANICAL RIGGING by Ludovic Habas A challenge |
Geneva |
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Watchmaking |
Each new watch had its own set of complications and each complication was a problem in its own right. For each of the animations to realize, our watches in 3D had to work like the real ones! A challenge in a world of extreme precision where each brand seeks to push back the complexity of the mechanisms. |
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How to speed up the process Development We have therefore synthesized all the systems that can be automated. So I started a long phase of research and development over two years, between projects, to develop a whole tool panel automating or simplifying our watchmaking projects. |
During these 2 years I developed more than sixty of tools for all the departments. Rig tools for example to automatically rig the wheels between them according to their number of teeth, scene management tools or texturing tools to facilitate the application of recurring shaders. |
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This period of research and development pushed me into my technical barriers. She got me involved at every stage of the production and the pipe. It allowed me to discuss and understand the work of each artist to try to facilitate their work. It was very formative for me. |
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From watchmaking to mechanics The experience acquired in the rigging and development around watchmaking project allowed me to work on new projects with mechanical type characters successfully. |
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Honda with Nexus Working on this project with the Nexus studio was a great experience. The robotic characters I had in charge of the rig were interesting because of their design. The cables were rigging using spline and body using my auto-rig. |
Mécalac |
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